Darkwood chapter 2 progress
It has been some time since we have updated Darkwood. So long that some of you have been raising concerns about the game being abandoned, us being eaten by a Chomper or other horrible thing.
Let me put these fears to rest, dear Mortal! Darkwood is alive and well, although we admit that development is very slow, but please know we are putting all the energy and passion we have into this project!
The next alpha will be the biggest yet! Apart from the usual many bugfixes and general improvements, here are the highlights:
A new chapter
This means a new biome, locations, NPCs, enemies, items, objects and mechanics! Stuff that explodes, new uses for the shovel, rebuilding parts of your hideout and more!
There are unique dangers hiding beneath the surface of the many lakes littered around this biome. Traversing water will require a different approach than walking on solid ground. There is also a dense fog, which appears from time to time.
Vines and chains
You can expect to encounter various uses of this mechanic, including chain traps or things that crawl on the ground and try to catch and immobilise you.
New enemy behaviour
The enemies introduced in this update use more advanced tactics than the existing ones. This includes submerging underwater or underground, surrounding movement and sideways dodging, and reacting to your field of view.
I’ve spent a lot of time on optimizing performance and memory usage. In particular, in previous versions of Darkwood, the lighting system could cause occasional stuttering due to memory allocation, but no more in the next alpha!
There are a ton of other changes big and small that will make it into the new alpha. There is no set date when we expect it to release, so please be patient with us!