Acid Wizard Studio is a small, independent game dev studio from Warsaw, Poland. We are currently working on our first game, Darkwood.
Contact us at wassup@acidwizardstudio.com. If you dare.

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Skills and perks

07 December 2013 by Acid Wizard

Greetings!

Today we’re gonna talk a bit about the leveling system in Darkwood. You will come across mutated flora & fauna, from which you will be able to harvest it’s essence. The more mutated it is, the more essence you will be able to gather. Here’s how the menu for this activity looks like:

levelowanie_menu_01

You select the items you want to “cook”, filling up the syringe with essence. Once it’s full, you can inject it’s contents into your bloodstream, triggering a reaction from your body, enabling you to choose the direction you want to mutate. Most of these cookable items also have other properties and istead of harvesting them for essence, you can use them to heal yourself of wounds, poison, add temporary boosts, or lure creatures with it.

levelowanie_skills_01

By mutating, a set of new random skills or perks will be presented to you, from which you can choose one. Sometimes, you will have to select a negative mutation. These skills range from basic modifiers like attack damage, health and stamina, to additional abilities like new attack types, effects that last for a limited time, or perks that affect how others react to you.

This means that on each playthrough, you will have to adapt your playstyle to the way your character mutates, while having some control over it. For example, it may happen that you’ll get to play a tough, strong and fast, but also paranoid and almost deaf character. We find this to play a really big part in replayability, so that each time you start over, you get a unique experience. Also, worth noting is the fact that a part of the essence you have gathered lingers on to your next incarnation when you die.

Keep in mind, however, that injecting too much essence in a short period of time may have also other, mostly dire consequences..

In other news, IndieDB’s 2013 Indie of the Year nominations are open, and you can help us out by casting your vote here! Darkwood isn’t released yet (duh) so we compete in the Player’s Choice Best Upcoming category. Thanks!

indiedb

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13 comments | Categories: Uncategorized

13 comments on “Skills and perks

  1. sir.twiggy on said:

    Words quite seriously cannot describe my excitement for this game! Every new piece of information that we recive is another amazing concept or innovative idea which meshes in with the overview we have so far. Can not wait to sink ungodly amounts of time into this game ! <3

  2. UndeadGuru on said:

    Thanks for the update guys! Can’t wait to play Darkwood!

    Cheers,

    UG

  3. OtakuDash on said:

    The more I read, the more I want to get my hands on it and play it. Supported it since day one I found it on indiegogo (even if horror games are not my forte… *chicken mode activate*). I just know that I want to brave those fears with this game and enjoy it wholeheartedly. Probably will try to stream myself playing it if I find the courage to make people hear me scream like a girl xD *mental note: Stockpile new pants and underwear before attempting said stream*

    Keep up the awesome work! Looking forward to more news and developments!

  4. alienrider on said:

    I’ve kickstarted a lot of games but this game, in a genre that isn’t a fave, has me seriously, blood curdlingly excited. I mean it just feels so cool and minty fresh. Loving the updates and the progress. It’s ironic but the games that have excited me the most are the ones by very small teams of passionate people. I cannot wait for this. B

    • Acid Wizard on said:

      Yeah, we feel the same way (about the small indie developers) – the vast majority of mainstream titles desperately try to appeal to as many people as possible, and in the process, everything is starting to feel pretty much the same, no matter what genre you’re playing.

  5. Oh dear lord. I wanted to be scared, not die from a heart attack. How will I support your next project if I’m six feet under ;_;?

    I do have a question though. Do the negative perks always show up? I think would seem a bit odd to have them up if you are not forced to pick them. Why willingly cripple yourself for no gain, right?

    Then again, I may have just discovered super hardcore mode…

  6. Maciek on said:

    Hi! I have two questions. Will it be possible to finish game without “mutating” and will it be recognised by game? And second, will it be possible to increase skills ( unlock some perks maybe) by using them? I.e. the more I do something the better I become in it.

    Cheers!

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