Acid Wizard Studio is 3 guys (and a dog) from Warsaw, Poland. We make trippy games.
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October update

25 October 2013 by Acid Wizard

Hey guys, long time no update!

Some of you have been asking why we haven’t given any signs of life recently, and the short answer is: because we’re busy working on Darkwood.

And now, the long answer:
1. Darkwood is a complex game, and we’re on a tight budget. Money means more time to develop and polish the game, and thinking about what to write or show in an update takes time (more on this below). Not to worry – everything is coming along nicely, but we are extra cautious with some of the recent crowdfunded games that didn’t exactly fulfill their promises due to financial troubles. On the plus side, it looks like you might get a chance to visit Darkwood sooner than we initially expected.. But let’s keep this between you and me for now!

2. Why does it take a lot of time for us to prepare an update? Well, we’re not exactly extroverts and like to keep to ourselves – that doesn’t mean we don’t like you guys, just that when we want to say something, we don’t want it to sound like useless blabber. Also, Darkwood is a game revolving around horror and mystery. Almost everything we say or show, can potentially spoil the experience for you – combine that with the early stages of development we’re on and we’re left with very little stuff to actually reveal.

For some time now, we’ve been looking for a PR wizard to join our ranks and we have some very promising candidates ready for their initiation.. We’ll let you know who survived the ritual (hint: there can be only one)!

Okay, now that we have all the formal stuff out of the way, let me fill you in on what’s been happening recently:

Darkwood has been fully ported to the Unity game engine, which will REALLY speed up future development time. We have a stable, working build with a lot of features working like crafting, traps, barricades, character progression, trading, dynamic AI with lots of different behaviours, random events and encounters, and last but not least, a random world generator, which lets us create a new environment for you to play… each time your character dies.

We’re very happy of how the game is shaping, even now with a lot of placeholder elements, bugs and features missing, Darkwood is a exciting place to get lost in. Here’s a video showcasing some of the environments you might encounter on your visit:

That’s it for today, thanks for reading and till next time!

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22 comments | Categories: Uncategorized

22 comments on “October update

  1. Bruno Antunes on said:

    Looking awesome, guys! Kudos

  2. Dripping with atmosphere – looks outstanding.

  3. Serious365 on said:


  4. Woaaah. That looks fantastic.

  5. Edward on said:

    Looks great.
    It’s the first horror title I buy, i expect this to frigthen me so much!! 😀

  6. Wow!
    Love the music, love the environment, love the atmosphere, love the art!
    You guys are geniuses.

  7. Ant Carpendale on said:

    Looking very nice indeed 🙂

  8. Great job guys, looking forward to the finished game!

  9. Obie Luna on said:

    Great job guys! I have worked in the Unity Engine while getting my Game Production degree and I have to say I never made a game that looked that awesome! I can’t wait to play it!

  10. fredrik on said:

    wow cant wait! lookin awsome

  11. If you’re working on Unity now, does that mean we can hope for an Android release as well as PC? Not that I want to be too demanding…

    • Acid Wizard on said:

      That’s doubtful, considering the control scheme and hardware requirements and well.. It’s a game to be enjoyed alone, in a dark room, with headphones on and a large screen, not in the subway when you’re going to work…

  12. Grundge on said:

    Hey Wizzard !

    Very nice to see an Update ! I think people are met !
    You running very well ! Keep going !

    Satisfied Gamer

  13. frederic on said:

    I’m constantly excited to see the potential of this game getting nailed in your videos. Good luck with it and I look forward to some really emergent scares!

    P.s. those craggy trees look ink running, really cool

  14. Very nice!
    Love the music. Sound a bit like Atrium Carceri.

  15. So excited! Keep up the hard work! And thanks for not forgetting about us, because we surely haven’t forgotten about you!

  16. Alberto on said:

    Looks pretty nice 😉 good job !

    Looking forward to the release !

    I would like also to add a couple of suggestions:

    – I think it may be good to add some “lighted” rooms or areas, It could be tiring to be always depending on the flashlight
    – It would be nice to add some extra animation to the character, when he walks. This way it will look more natural 😉 If not, it seems like “floating” on the ground, since the “walking legs” animation is almost not noticed because it is in the shadows

  17. LeanasdasLddfghdfhgdfhgdfghdfgh on said:

    Hey folks at Acid Wizard. Now that the game is in the Unity engine, does that mean there’s the possibility of multiplayer, or at least modding capabilities for consumers?

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