Acid Wizard Studio is 3 guys (and a dog) from Warsaw, Poland. We make trippy games.
Contact us at wassup@acidwizardstudio.com. If you dare.

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Monthly Archives: October 2013

October update

25 October 2013 by Acid Wizard

Hey guys, long time no update!

Some of you have been asking why we haven’t given any signs of life recently, and the short answer is: because we’re busy working on Darkwood.

And now, the long answer:
1. Darkwood is a complex game, and we’re on a tight budget. Money means more time to develop and polish the game, and thinking about what to write or show in an update takes time (more on this below). Not to worry – everything is coming along nicely, but we are extra cautious with some of the recent crowdfunded games that didn’t exactly fulfill their promises due to financial troubles. On the plus side, it looks like you might get a chance to visit Darkwood sooner than we initially expected.. But let’s keep this between you and me for now!

2. Why does it take a lot of time for us to prepare an update? Well, we’re not exactly extroverts and like to keep to ourselves – that doesn’t mean we don’t like you guys, just that when we want to say something, we don’t want it to sound like useless blabber. Also, Darkwood is a game revolving around horror and mystery. Almost everything we say or show, can potentially spoil the experience for you – combine that with the early stages of development we’re on and we’re left with very little stuff to actually reveal.

For some time now, we’ve been looking for a PR wizard to join our ranks and we have some very promising candidates ready for their initiation.. We’ll let you know who survived the ritual (hint: there can be only one)!

Okay, now that we have all the formal stuff out of the way, let me fill you in on what’s been happening recently:

Darkwood has been fully ported to the Unity game engine, which will REALLY speed up future development time. We have a stable, working build with a lot of features working like crafting, traps, barricades, character progression, trading, dynamic AI with lots of different behaviours, random events and encounters, and last but not least, a random world generator, which lets us create a new environment for you to play… each time your character dies.

We’re very happy of how the game is shaping, even now with a lot of placeholder elements, bugs and features missing, Darkwood is a exciting place to get lost in. Here’s a video showcasing some of the environments you might encounter on your visit:

That’s it for today, thanks for reading and till next time!

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